January 30, 2024
We present a method to build animatable dog avatars from monocular videos. This is challenging as animals display a range of (unpredictable) non-rigid movements and have a variety of appearance details (e.g., fur, spots, tails). We develop an approach that links the video frames via a 4D solution that jointly solves for animal's pose variation, and its appearance (in a canonical pose). To this end, we significantly improve the quality of template-based shape fitting by endowing the SMAL parametric model with Continuous Surface Embeddings~(CSE), which brings image-to-mesh reprojection constaints that are denser, and thus stronger, than the previously used sparse semantic keypoint correspondences. To model appearance, we propose a novel implicit duplex-mesh texture that is defined in the canonical pose, but can be deformed using SMAL pose coefficients and later rendered to enforce a photometric compatibility with the input video frames. On the challenging CoP3D and APTv2 datasets, we demonstrate superior results (both in terms of pose estimates and predicted appearance) over existing template-free (RAC) and template-based approaches (BARC, BITE).
August 04, 2026
Krunoslav Lehman Pavasovic, Theophane Vallaeys, Stéphane Mallat, Giulio Biroli, Luke Zettlemoyer, Brian Karrer, Jakob Verbeek
August 04, 2026
July 13, 2026
Xiaodong Wang, Xuanyi Zhao, Pedro Rodriguez, Devendra Singh Sachan, Barlas Oguz, Seungwhan Moon, Shang-Wen Li, Gargi Ghosh, Xin Dong, Wen-Tau Yih
July 13, 2026
July 03, 2026
Sonia Joseph, Quentin Garrido, Randall Balestriero, Matthew Kowal, Thomas Fel, Shahab Bakhtiari, Blake Richards, Mike Rabbat
July 03, 2026
May 26, 2026
Josephine Raugel, Max Seitzer, Marc Szafraniec, Huy V. Vo, Jérémy Rapin, Patrick Labatut, Piotr Bojanowski, Valentin Wyart, Jean Remi King
May 26, 2026
