Computer Vision

ML Applications

Vid2Game: Controllable Characters Extracted from Real-World Videos

March 10, 2020

Abstract

We extract a controllable model from a video of a person performing a certain activity. The model generates novel image sequences of that person, according to user-defined control signals, typically marking the displacement of the moving body. The generated video can have an arbitrary background, and effectively capture both the dynamics and appearance of the person. The method is based on two networks. The first maps a current pose, and a singleinstance control signal to the next pose. The second maps the current pose, the new pose, and a given background, to an output frame. Both networks include multiple novelties that enable high-quality performance. This is demonstrated on multiple characters extracted from various videos of dancers and athletes.

Download the Paper

AUTHORS

Written by

Oran Gafni

Lior Wolf

Yaniv Taigman

Publisher

International Conference on Learning Representations (ICLR)

Research Topics

Computer Vision

Related Publications

October 18, 2025

NLP

Controlling Multimodal LLMs via Reward-guided Decoding

Oscar Mañas, Pierluca D'Oro, Koustuv Sinha, Adriana Romero Soriano, Michal Drozdzal, Aishwarya Agrawal

October 18, 2025

September 23, 2025

NLP

MetaEmbed: Scaling Multimodal Retrieval at Test-Time with Flexible Late Interactions

Zilin Xiao, Qi Ma, Mengting Gu, Jason Chen, Xintao Chen, Vicente Ordonez, Vijai Mohan

September 23, 2025

August 14, 2025

Computer Vision

DINOv3

Oriane Siméoni, Huy V. Vo, Maximilian Seitzer, Federico Baldassarre, Maxime Oquab, Cijo Jose, Vasil Khalidov, Marc Szafraniec, Seungeun Yi, Michaël Ramamonjisoa, Francisco Massa, Daniel Haziza, Luca Wehrstedt, Jianyuan Wang, Timothée Darcet, Theo Moutakanni, Leonel Sentana, Claire Roberts, Andrea Vedaldi, Jamie Tolan, John Brandt, Camille Couprie, Julien Mairal, Herve Jegou, Patrick Labatut, Piotr Bojanowski

August 14, 2025

August 13, 2025

Human & Machine Intelligence

Disentangling the Factors of Convergence between Brains and Computer Vision Models

Josephine Raugel, Marc Szafraniec, Huy V. Vo, Camille Couprie, Patrick Labatut, Piotr Bojanowski, Valentin Wyart, Jean Remi King

August 13, 2025

June 11, 2019

Computer Vision

ELF OpenGo: An Analysis and Open Reimplementation of AlphaZero | Facebook AI Research

Yuandong Tian, Jerry Ma, Qucheng Gong, Shubho Sengupta, Zhuoyuan Chen, James Pinkerton, Larry Zitnick

June 11, 2019

April 30, 2018

NLP

Computer Vision

Mastering the Dungeon: Grounded Language Learning by Mechanical Turker Descent | Facebook AI Research

Zhilin Yang, Saizheng Zhang, Jack Urbanek, Will Feng, Alexander H. Miller, Arthur Szlam, Douwe Kiela, Jason Weston

April 30, 2018

October 10, 2016

Speech & Audio

Computer Vision

Polysemous Codes | Facebook AI Research

Matthijs Douze, Hervé Jégou, Florent Perronnin

October 10, 2016

June 18, 2018

Speech & Audio

Computer Vision

Low-shot learning with large-scale diffusion | Facebook AI Research

Matthijs Douze, Arthur Szlam, Bharath Hariharan, Hervé Jégou

June 18, 2018

Help Us Pioneer The Future of AI

We share our open source frameworks, tools, libraries, and models for everything from research exploration to large-scale production deployment.