Research

Computer Vision

Learning to Speak and Act in a Fantasy Text Adventure Game

November 1, 2019

Abstract

We introduce a large-scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting dialogue with other agents. Models and humans can both act as characters within the game. We describe the results of training state-of-the-art generative and retrieval models in this setting. We show that in addition to using past dialogue, these models are able to effectively use the state of the underlying world to condition their predictions. In particular, we show that grounding on the details of the local environment, including location descriptions, and the objects (and their affordances) and characters (and their previous actions) present within it allows better predictions of agent behavior and dialogue. We analyze the ingredients necessary for successful grounding in this setting, and how each of these factors relate to agents that can talk and act successfully.

Download the Paper

Related Publications

February 27, 2026

Human & Machine Intelligence

Unified Vision–Language Modeling via Concept Space Alignment

Yifu Qiu, Paul-Ambroise Duquenne, Holger Schwenk

February 27, 2026

February 11, 2026

Computer Vision

UniT: Unified Multimodal Chain-of-Thought Test-time Scaling

Leon Liangyu Chen, Haoyu Ma, Zhipeng Fan, Ziqi Huang, Animesh Sinha, Xiaoliang Dai, Jialiang Wang, Zecheng He, Jianwei Yang, Chunyuan Li, Junzhe Sun, Chu Wang, Serena Yeung-Levy, Felix Juefei-Xu

February 11, 2026

December 18, 2025

Computer Vision

Pixel Seal: Adversarial-only training for invisible image and video watermarking

Tomáš Souček, Pierre Fernandez, Hady Elsahar, Sylvestre Rebuffi, Valeriu Lacatusu, Tuan Tran, Tom Sander, Alexandre Mourachko

December 18, 2025

November 19, 2025

Computer Vision

SAM 3: Segment Anything with Concepts

Nicolas Carion, Laura Gustafson, Yuan-Ting Hu, Shoubhik Debnath, Ronghang Hu, Didac Suris Coll-Vinent, Chaitanya Ryali, Kalyan Vasudev Alwala, Haitham Khedr, Andrew Huang, Jie Lei, Tengyu Ma, Baishan Guo, Arpit Kalla, Markus Marks, Joseph Greer, Meng Wang, Peize Sun, Roman Rädle, Triantafyllos Afouras, Effrosyni Mavroudi, Katherine Xu, Tsung-Han Wu, Yu Zhou, Liliane Momeni, Rishi Hazra, Shuangrui Ding, Sagar Vaze, Francois Porcher, Feng Li, Siyuan Li, Aishwarya Kamath, Ho Kei Cheng, Piotr Dollar, Nikhila Ravi, Kate Saenko, Pengchuan Zhang, Christoph Feichtenhofer

November 19, 2025

June 11, 2019

Computer Vision

ELF OpenGo: An Analysis and Open Reimplementation of AlphaZero | Facebook AI Research

Yuandong Tian, Jerry Ma, Qucheng Gong, Shubho Sengupta, Zhuoyuan Chen, James Pinkerton, Larry Zitnick

June 11, 2019

April 30, 2018

NLP

Computer Vision

Mastering the Dungeon: Grounded Language Learning by Mechanical Turker Descent | Facebook AI Research

Zhilin Yang, Saizheng Zhang, Jack Urbanek, Will Feng, Alexander H. Miller, Arthur Szlam, Douwe Kiela, Jason Weston

April 30, 2018

October 10, 2016

Speech & Audio

Computer Vision

Polysemous Codes | Facebook AI Research

Matthijs Douze, Hervé Jégou, Florent Perronnin

October 10, 2016

June 18, 2018

Speech & Audio

Computer Vision

Low-shot learning with large-scale diffusion | Facebook AI Research

Matthijs Douze, Arthur Szlam, Bharath Hariharan, Hervé Jégou

June 18, 2018

Help Us Pioneer The Future of AI

We share our open source frameworks, tools, libraries, and models for everything from research exploration to large-scale production deployment.