Diplomacy* is a seven-player board game that can be described as a combination of the board game Risk, the card game poker, and the TV show Survivor. The game begins with each of the seven players controlling one of the powers in Europe in the year 1901. Their objective is to gain control of at least half of the game board. To succeed in this challenge, players must cooperate, negotiate, trust and support each other, while also competing for as much territory as possible.
The goal is to control the majority of the map on the game board.
Players negotiate alliances and support each other through private, one-to-one conversations.
There are no binding agreements, so players can misrepresent their plans and double-deal.
After negotiations, players write down their moves which are then executed simultaneously (and trust that others do what they said they would).
The only way to win is by building trust, negotiating and cooperating with other players.
CICERO uses relationships with other players to keep its ally, Adam, in check.
• CICERO played 40 games, against 82 anonymous human competitors.
• During each game, CICERO sent an average of 130 messages to the six other players.
• CICERO achieved more than 2x the average score of its opponents.
• CICERO ranked in the top 10% of participants who played more than one game**.
Read our paper and blog for more about the technology behind CICERO, download the code from GitHub and request access to the model to build responsibly upon our work.
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* All rights in Diplomacy are owned by Hasbro, Inc.
** When playing 40 games against human players, CICERO achieved more than double the average score of the human players and ranked in the top 10% of participants who played more than one game.