SceneScript: Reconstructing Scenes With An Autoregressive Structured Language Model

March 20, 2024


We introduce SceneScript, a method that directly produces full scene models as a sequence of structured language commands using an autoregressive, token-based approach. Our proposed scene representation is inspired by recent successes in transformers & LLMs, and departs from more traditional methods which commonly describe scenes as meshes, voxel grids, point clouds or radiance fields. Our method infers the set of structured language commands directly from encoded visual data using a scene language encoder-decoder architecture. To train SceneScript, we generate and release a large-scale synthetic dataset called Aria Synthetic Environments consisting of 100k high-quality indoor scenes, with photorealistic and ground-truth annotated renders of egocentric scene walkthroughs. Our method gives state-of-the art results in architectural layout estimation, and competitive results in 3D object detection. Lastly, we explore an advantage for SceneScript, which is the ability to readily adapt to new commands via simple additions to the structured language, which we illustrate for tasks such as coarse 3D object part reconstruction.

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Written by

Armen Avetisyan

Chris Xie

Henry Howard-Jenkins

Tsun-Yi Yang

Samir Aroudj

Suvam Patra

Fuyang Zhang

Duncan Frost

Luke Holland

Campbell Orme

Jakob Julian Engel

Edward Miller

Richard Newcombe

Vasileios Balntas



Research Topics

Computer Vision

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