September 03, 2018
Deep learning for predicting or generating 3D human pose sequences is an active research area. Previous work regresses either joint rotations or joint positions. The former strategy is prone to error accumulation along the kinematic chain, as well as discontinuities when using Euler angle or exponential map parameterizations. The latter requires re-projection onto skeleton constraints to avoid bone stretching and invalid configurations. This work addresses both limitations. Our recurrent network, QuaterNet, represents rotations with quaternions and our loss function performs forward kinematics on a skeleton to penalize absolute position errors instead of angle errors. On short-term predictions, QuaterNet improves the state-of-the-art quantitatively. For long-term generation, our approach is qualitatively judged as realistic as recent neural strategies from the graphics literature.
Publisher
BMVC
February 27, 2025
Pascal Kesseli, Peter O'Hearn, Ricardo Silveira Cabral
February 27, 2025
February 07, 2025
Andros Tjandra, Yi-Chiao Wu, Baishan Guo, John Hoffman, Brian Ellis, Apoorv Vyas, Bowen Shi, Sanyuan Chen, Matt Le, Nick Zacharov, Carleigh Wood, Ann Lee, Wei-Ning Hsu
February 07, 2025
February 06, 2025
Jarod Levy, Mingfang (Lucy) Zhang, Svetlana Pinet, Jérémy Rapin, Hubert Jacob Banville, Stéphane d'Ascoli, Jean Remi King
February 06, 2025
February 06, 2025
Mingfang (Lucy) Zhang, Jarod Levy, Stéphane d'Ascoli, Jérémy Rapin, F.-Xavier Alario, Pierre Bourdillon, Svetlana Pinet, Jean Remi King
February 06, 2025
Foundational models
Our approach
Latest news
Foundational models