AR/VR

Computer Vision

MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality

August 17, 2020

Abstract

We present a system for real-time hand-tracking to drive virtual and augmented reality (VR/AR) experiences. Using four fisheye monochrome cameras, our system generates accurate and low-jitter 3D hand motion across a large working volume for a diverse set of users. We achieve this by proposing neural network architectures for detecting hands and estimating hand keypoint locations. Our hand detection network robustly handles a variety of real world environments. The keypoint estimation network leverages tracking history to produce spatially and temporally consistent poses. We design scalable, semi-automated mechanisms to collect a large and diverse set of ground truth data using a combination of manual annotation and automated tracking. Additionally, we introduce a detection-by-tracking method that increases smoothness while reducing the computational cost; the optimized system runs at 60Hz on PC and 30Hz on a mobile processor. Together, these contributions yield a practical system for capturing a user’s hands and is the default feature on the Oculus Quest VR headset powering input and social presence.

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AUTHORS

Written by

Shangchen Han

Beibei Liu

Randi Cabezas

Christopher D. Twigg

Peizhao Zhang

Jeff Petkau

Tsz-Ho Yu

Chun-Jung Tai

Muzaffer Akbay

Zheng Wang

Asaf Nitzan

Gang Dong

Yuting Ye

Lingling Tao

Chengde Wan

Robert Wang

Publisher

SIGGRAPH 2020

Research Topics

Augmented Reality / Virtual Reality

Computer Vision

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