RESEARCH

High-Level Strategy Selection under Partial Observability in StarCraft: Brood War

December 03, 2018

Abstract

We consider the problem of high-level strategy selection in the adversarial setting of real-time strategy games from a reinforcement learning perspective, where taking an action corresponds to switching to the respective strategy. Here, a good strategy successfully counters the opponent's current and possible future strategies which can only be estimated using partial observations. We investigate whether we can utilize the full game state information during training time (in the form of an auxiliary prediction task) to increase performance. Experiments carried out within a StarCraft: Brood War bot against strong community bots show substantial win rate improvements over a fixed-strategy baseline and encouraging results when learning with the auxiliary task.

Download the Paper

AUTHORS

Written by

Jonas Gehring

Publisher

Reinforcement Learning under Partial Observability -- NIPS Workshop

Related Publications

October 19, 2026

RESEARCH

NLP

Muse Glimmer 30B: An On-Device Agentic Model

Muse Glimmer team

October 19, 2026

October 14, 2026

RESEARCH

Human-Guided Agentic AI for End-to-End EHR Research: Sequential Antibody-Drug Conjugate Pathways in Breast Cancer

Arturo Loaiza-Bonilla

October 14, 2026

October 14, 2026

RESEARCH

Pickleball injuries, search interest, and participation in the United States, 2014-2023: an ecological time series study

Daniel Kim

October 14, 2026

October 14, 2026

RESEARCH

Outcomes in Methicillin-Susceptible and Methicillin-Resistant Staphylococcus aureus Infective Endocarditis Compared With Staphylococcus lugdunensis Infective Endocarditis

Paddy Ssentongo

October 14, 2026

Help Us Pioneer The Future of AI

We share our open source frameworks, tools, libraries, and models for everything from research exploration to large-scale production deployment.