Graphics

Computer Vision

Deep Relightable Appearance Models for Animatable Faces

August 9, 2021

Abstract

We present a method for building high-fidelity animatable 3D face models that can be posed and rendered with novel lighting environments in real-time. Our main insight is that relightable models trained to produce an image lit from a single light direction can generalize to natural illumination conditions but are computationally expensive to render. On the other hand, efficient high-fidelity face models trained with point-light data do not generalize to novel lighting conditions. We leverage the strengths of each of these two approaches. We first train an expensive but generalizable model on point-light illuminations, and use it to generate a training set of high-quality synthetic face images under natural illumination conditions. We then train an efficient model on this augmented dataset, reducing the generalization ability requirements. As the efficacy of this approach hinges on the quality of the synthetic data we can generate, we present a study of lighting pattern combinations for dynamic captures and evaluate their suitability for learning generalizable relightable models. Towards achieving the best possible quality, we present a novel approach for generating dynamic relightable faces that exceeds state-of-the-art performance. Our method is capable of capturing subtle lighting effects and can even generate compelling near-field relighting despite being trained exclusively with far-field lighting data. Finally, we motivate the utility of our model by animating it with images captured fromVR-headset mounted cameras, demonstrating the first system for face-driven interactions in VR that uses a photorealistic relightable face model.

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AUTHORS

Written by

Sai Bi

Stephen Lombardi

Shunsuke Saito

Tomas Simon

Shih-en Wei

Kevyn McPhail

Ravi Ramamoorthi

Yaser Sheikh

Jason Saragih

Publisher

SIGGRAPH 2021

Research Topics

Computer Vision

Graphics

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