Research

Computer Vision

Deep Appearance Models for Face Rendering

August 14, 2018

Abstract

We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview capture setup. Vertex positions and view-specific textures are modeled using a deep variational autoencoder that captures complex nonlinear effects while producing a smooth and compact latent representation. View-specific texture enables the modeling of view-dependent effects such as specularity. In addition, it can also correct for imperfect geometry stemming from biased or low resolution estimates. This is a significant departure from the traditional graphics pipeline, which requires highly accurate geometry as well as all elements of the shading model to achieve realism through physically-inspired light transport. Acquiring such a high level of accuracy is difficult in practice, especially for complex and intricate parts of the face, such as eyelashes and the oral cavity. These are handled naturally by our approach, which does not rely on precise estimates of geometry. Instead, the shading model accommodates deficiencies in geometry though the flexibility afforded by the neural network employed. At inference time, we condition the decoding network on the viewpoint of the camera in order to generate the appropriate texture for rendering. The resulting system can be implemented simply using existing rendering engines through dynamic textures with flat lighting. This representation, together with a novel unsupervised technique for mapping images to facial states, results in a system that is naturally suited to real-time interactive settings such as Virtual Reality (VR).

Download the Paper

Related Publications

June 11, 2025

Computer Vision

IntPhys 2: Benchmarking Intuitive Physics Understanding In Complex Synthetic Environments

Florian Bordes, Quentin Garrido, Justine Kao, Adina Williams, Mike Rabbat, Emmanuel Dupoux

June 11, 2025

June 10, 2025

Computer Vision

A Shortcut-aware Video-QA Benchmark for Physical Understanding via Minimal Video Pairs

Benno Krojer, Mojtaba Komeili, Candace Ross, Quentin Garrido, Koustuv Sinha, Nicolas Ballas, Mido Assran

June 10, 2025

June 10, 2025

Robotics

V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning

Mido Assran, Adrien Bardes, David Fan, Quentin Garrido, Russell Howes, Mojtaba Komeili, Matthew Muckley, Ammar Rizvi, Claire Roberts, Koustuv Sinha, Artem Zholus, Sergio Arnaud, Abha Gejji, Ada Martin, Francois Robert Hogan, Daniel Dugas, Piotr Bojanowski, Vasil Khalidov, Patrick Labatut, Francisco Massa, Marc Szafraniec, Kapil Krishnakumar, Yong Li, Xiaodong Ma, Sarath Chandar, Franziska Meier, Yann LeCun, Michael Rabbat, Nicolas Ballas

June 10, 2025

April 14, 2025

Graphics

Autoregressive Distillation of Diffusion Transformers

Yeongmin Kim, Sotiris Anagnostidis, Yuming Du, Edgar Schoenfeld, Jonas Kohler, Markos Georgopoulos, Albert Pumarola, Ali Thabet, Artsiom Sanakoyeu

April 14, 2025

April 30, 2018

Computer Vision

NAM – Unsupervised Cross-Domain Image Mapping without Cycles or GANs | Facebook AI Research

Yedid Hoshen, Lior Wolf

April 30, 2018

December 11, 2019

Speech & Audio

Computer Vision

Hyper-Graph-Network Decoders for Block Codes | Facebook AI Research

Eliya Nachmani, Lior Wolf

December 11, 2019

April 30, 2018

NLP

Speech & Audio

Identifying Analogies Across Domains | Facebook AI Research

Yedid Hoshen, Lior Wolf

April 30, 2018

November 01, 2018

NLP

Computer Vision

Non-Adversarial Unsupervised Word Translation | Facebook AI Research

Yedid Hoshen, Lior Wolf

November 01, 2018

Help Us Pioneer The Future of AI

We share our open source frameworks, tools, libraries, and models for everything from research exploration to large-scale production deployment.