RESEARCH

COMPUTER VISION

Continuous Surface Embeddings

December 01, 2020

Abstract

In this work, we focus on the task of learning and representing dense correspondences in deformable object categories. While this problem has been considered before, solutions so far have been rather ad-hoc for specific object types (i.e., humans), often with significant manual work involved. However, scaling the geometry understanding to all objects in nature requires more automated approaches that can also express correspondences between related, but geometrically different objects. To this end, we propose a new, learnable image-based representation of dense correspondences. Our model predicts, for each pixel in a 2D image, an embedding vector of the corresponding vertex in the object mesh, therefore establishing dense correspondences between image pixels and 3D object geometry. We demonstrate that the proposed approach performs on par or better than the state-of-the-art methods for dense pose estimation for humans, while being conceptually simpler. We also collect a new in-the-wild dataset of dense correspondences for animal classes and demonstrate that our framework scales naturally to the new deformable object categories.

Download the Paper

AUTHORS

Written by

Natalia Neverova

Andrea Vedaldi

David Novotny

Marc Szafraniec

Patrick Labatut

Vasil Khalidov

Publisher

NeurIPS

Research Topics

Computer Vision

Related Publications

July 02, 2024

GRAPHICS

COMPUTER VISION

Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials

Yawar Siddiqui, Tom Monnier, Filippos Kokkinos, Mahendra Kariya, Yanir Kleiman, Emilien Garreau, Oran Gafni, Natalia Neverova, Andrea Vedaldi, Roman Shapovalov, David Novotny

July 02, 2024

July 02, 2024

GRAPHICS

COMPUTER VISION

Meta 3D Gen

Raphael Bensadoun, Tom Monnier, Yanir Kleiman, Filippos Kokkinos, Yawar Siddiqui, Mahendra Kariya, Omri Harosh, Roman Shapovalov, Emilien Garreau, Animesh Karnewar, Ang Cao, Idan Azuri, Iurii Makarov, Eric-Tuan Le, Antoine Toisoul, David Novotny, Oran Gafni, Natalia Neverova, Andrea Vedaldi

July 02, 2024

July 02, 2024

GRAPHICS

COMPUTER VISION

Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D Objects

Raphael Bensadoun, Yanir Kleiman, Idan Azuri, Omri Harosh, Andrea Vedaldi, Natalia Neverova, Oran Gafni

July 02, 2024

June 20, 2024

COMPUTER VISION

ICON: Incremental CONfidence for Joint Pose and Radiance Field Optimization

Weiyao Wang, Pierre Gleize, Hao Tang, Xingyu Chen, Kevin Liang, Matt Feiszli

June 20, 2024

Help Us Pioneer The Future of AI

We share our open source frameworks, tools, libraries, and models for everything from research exploration to large-scale production deployment.