Research

Better Computer Go Player with Neural Network and Long-Term Prediction

May 2, 2017

Abstract

Competing with top human players in the ancient game of Go has been a longterm goal of artificial intelligence. Go’s high branching factor makes traditional search techniques ineffective, even on leading-edge hardware, and Go’s evaluation function could change drastically with one stone change. Recent works [Maddison et al. (2015); Clark & Storkey (2015)] show that search is not strictly necessary for machine Go players. A pure pattern-matching approach, based on a Deep Convolutional Neural Network (DCNN) that predicts the next move, can perform as well as Monte Carlo Tree Search (MCTS)-based open source Go engines such as Pachi [Baudis & Gailly (2012)] if its search budget is limited. We extend this idea in our bot named darkforest, which relies on a DCNN designed for long-term predictions. Darkforest substantially improves the win rate for patternmatching approaches against MCTS-based approaches, even with looser search budgets. Against human players, the newest versions, darkfores2, achieve a stable 3d level on KGS Go Server as a ranked bot, a substantial improvement upon the estimated 4k-5k ranks for DCNN reported in Clark & Storkey (2015) based on games against other machine players. Adding MCTS to darkfores2 creates a much stronger player named darkfmcts3: with 5000 rollouts, it beats Pachi with 10k rollouts in all 250 games; with 75k rollouts it achieves a stable 5d level in KGS server, on par with state-of-the-art Go AIs (e.g., Zen, DolBaram, CrazyStone) except for AlphaGo [Silver et al. (2016)]; with 110k rollouts, it won the 3rd place in January KGS Go Tournament.

Download the Paper

Related Publications

April 17, 2025

Human & Machine Intelligence

Conversational AI

Collaborative Reasoner: Self-improving Social Agents with Synthetic Conversations

Ansong Ni, Ruta Desai, Yang Li, Xinjie Lei, Dong Wang, Ramya Raghavendra, Gargi Ghosh, Daniel Li (FAIR), Asli Celikyilmaz

April 17, 2025

April 16, 2025

Robotics

Locate 3D: Real-World Object Localization via Self-Supervised Learning in 3D

Paul McVay, Sergio Arnaud, Ada Martin, Arjun Majumdar, Krishna Murthy Jatavallabhula, Phillip Thomas, Ruslan Partsey, Daniel Dugas, Abha Gejji, Alexander Sax, Vincent-Pierre Berges, Mikael Henaff, Ayush Jain, Ang Cao, Ishita Prasad, Mrinal Kalakrishnan, Mike Rabbat, Nicolas Ballas, Mido Assran, Oleksandr Maksymets, Aravind Rajeswaran, Franziska Meier

April 16, 2025

April 14, 2025

Graphics

Autoregressive Distillation of Diffusion Transformers

Yeongmin Kim, Sotiris Anagnostidis, Yuming Du, Edgar Schoenfeld, Jonas Kohler, Markos Georgopoulos, Albert Pumarola, Ali Thabet, Artsiom Sanakoyeu

April 14, 2025

March 24, 2025

Integrity

Data Taggants: Dataset Ownership Verification Via Harmless Targeted Data Poisoning

Wassim (Wes) Bouaziz, Nicolas Usunier, El Mahdi El Mhamdi

March 24, 2025

April 08, 2021

Responsible AI

Integrity

Towards measuring fairness in AI: the Casual Conversations dataset

Caner Hazirbas, Joanna Bitton, Brian Dolhansky, Jacqueline Pan, Albert Gordo, Cristian Canton Ferrer

April 08, 2021

April 30, 2018

The Role of Minimal Complexity Functions in Unsupervised Learning of Semantic Mappings | Facebook AI Research

Tomer Galanti, Lior Wolf, Sagie Benaim

April 30, 2018

April 30, 2018

Computer Vision

NAM – Unsupervised Cross-Domain Image Mapping without Cycles or GANs | Facebook AI Research

Yedid Hoshen, Lior Wolf

April 30, 2018

December 11, 2019

Speech & Audio

Computer Vision

Hyper-Graph-Network Decoders for Block Codes | Facebook AI Research

Eliya Nachmani, Lior Wolf

December 11, 2019

Help Us Pioneer The Future of AI

We share our open source frameworks, tools, libraries, and models for everything from research exploration to large-scale production deployment.