Research

Better Computer Go Player with Neural Network and Long-Term Prediction

May 2, 2017

Abstract

Competing with top human players in the ancient game of Go has been a longterm goal of artificial intelligence. Go’s high branching factor makes traditional search techniques ineffective, even on leading-edge hardware, and Go’s evaluation function could change drastically with one stone change. Recent works [Maddison et al. (2015); Clark & Storkey (2015)] show that search is not strictly necessary for machine Go players. A pure pattern-matching approach, based on a Deep Convolutional Neural Network (DCNN) that predicts the next move, can perform as well as Monte Carlo Tree Search (MCTS)-based open source Go engines such as Pachi [Baudis & Gailly (2012)] if its search budget is limited. We extend this idea in our bot named darkforest, which relies on a DCNN designed for long-term predictions. Darkforest substantially improves the win rate for patternmatching approaches against MCTS-based approaches, even with looser search budgets. Against human players, the newest versions, darkfores2, achieve a stable 3d level on KGS Go Server as a ranked bot, a substantial improvement upon the estimated 4k-5k ranks for DCNN reported in Clark & Storkey (2015) based on games against other machine players. Adding MCTS to darkfores2 creates a much stronger player named darkfmcts3: with 5000 rollouts, it beats Pachi with 10k rollouts in all 250 games; with 75k rollouts it achieves a stable 5d level in KGS server, on par with state-of-the-art Go AIs (e.g., Zen, DolBaram, CrazyStone) except for AlphaGo [Silver et al. (2016)]; with 110k rollouts, it won the 3rd place in January KGS Go Tournament.

Download the Paper

Related Publications

February 27, 2026

Human & Machine Intelligence

Unified Vision–Language Modeling via Concept Space Alignment

Yifu Qiu, Paul-Ambroise Duquenne, Holger Schwenk

February 27, 2026

February 26, 2026

Conversational AI

Learning Personalized Agents from Human Feedback

Kaiqu Liang, Julia Kruk, Shengyi Qian, Xianjun Yang, Shengjie Bi, Shaoliang Nie, Michael Zhang, Lijuan Liu, Jaime Fernández Fisac, Shuyan Zhou, Saghar Hosseini

February 26, 2026

February 11, 2026

Computer Vision

UniT: Unified Multimodal Chain-of-Thought Test-time Scaling

Leon Liangyu Chen, Haoyu Ma, Zhipeng Fan, Ziqi Huang, Animesh Sinha, Xiaoliang Dai, Jialiang Wang, Zecheng He, Jianwei Yang, Chunyuan Li, Junzhe Sun, Chu Wang, Serena Yeung-Levy, Felix Juefei-Xu

February 11, 2026

December 18, 2025

Computer Vision

Pixel Seal: Adversarial-only training for invisible image and video watermarking

Tomáš Souček, Pierre Fernandez, Hady Elsahar, Sylvestre Rebuffi, Valeriu Lacatusu, Tuan Tran, Tom Sander, Alexandre Mourachko

December 18, 2025

October 31, 2019

NLP

Facebook AI's WAT19 Myanmar-English Translation Task Submission

Peng-Jen Chen, Jiajun Shen, Matt Le, Vishrav Chaudhary, Ahmed El-Kishky, Guillaume Wenzek, Myle Ott, Marc’Aurelio Ranzato

October 31, 2019

October 27, 2019

Order-Aware Generative Modeling Using the 3D-Craft Dataset | Facebook AI Research

Zhuoyuan Chen, Demi Guo, Tong Xiao, Saining Xie, Xinlei Chen, Haonan Yu, Jonathan Gray, Kavya Srinet, Haoqi Fan, Jerry Ma, Charles R. Qi, Shubham Tulsiani, Arthur Szlam, Larry Zitnick

October 27, 2019

April 25, 2020

Energy-Based Models for Atomic-Resolution Protein Conformations | Facebook AI Research

Yilun Du, Joshua Meier, Jerry Ma, Rob Fergus, Alexander Rives

April 25, 2020

June 11, 2019

Computer Vision

ELF OpenGo: An Analysis and Open Reimplementation of AlphaZero | Facebook AI Research

Yuandong Tian, Jerry Ma, Qucheng Gong, Shubho Sengupta, Zhuoyuan Chen, James Pinkerton, Larry Zitnick

June 11, 2019

Help Us Pioneer The Future of AI

We share our open source frameworks, tools, libraries, and models for everything from research exploration to large-scale production deployment.