May 26, 2020
We describe how to modify hardware page translation to enable CPU software access to compressed and swizzled GPU data arrays as if they were decompressed and stored in row-major order. In a shared memory system, this allows CPU to directly access the GPU data without copying the data or losing the performance and bandwidth benefits of using compression and swizzling on the GPU. Our method is flexible enough to support a wide variety of existing and future swizzling and compression schemes, including block-based lossless compression that requires per-block meta-data. Providing automatic compression can improve performance, even without considering the cost of copying data. In our experiments, we observed up to 33% reduction in CPU/memory energy use and up to 35% reduction in CPU computation time.
Written by
Larry Seiler
Daqi Lin
Cem Yuksel
Publisher
Symposium on Interactive 3D Graphics and Games (I3D)
July 17, 2026
Zilin Xiao, Qi Ma, Jason Chen, Xintao Chen, Avinash Atreya, Hanjie Chen, Vicente Ordonez
July 17, 2026
July 13, 2026
Xiaodong Wang, Xuanyi Zhao, Pedro Rodriguez, Devendra Singh Sachan, Barlas Oguz, Seungwhan Moon, Shang-Wen Li, Gargi Ghosh, Xin Dong, Wen-Tau Yih
July 13, 2026
July 03, 2026
Sonia Joseph, Quentin Garrido, Randall Balestriero, Matthew Kowal, Thomas Fel, Shahab Bakhtiari, Blake Richards, Mike Rabbat
July 03, 2026
June 05, 2026
Zeyu Yang, Qi Ma, Jason Chen, Anshumali Shrivastava
June 05, 2026
October 31, 2019
Peng-Jen Chen, Jiajun Shen, Matt Le, Vishrav Chaudhary, Ahmed El-Kishky, Guillaume Wenzek, Myle Ott, Marc’Aurelio Ranzato
October 31, 2019
October 27, 2019
Zhuoyuan Chen, Demi Guo, Tong Xiao, Saining Xie, Xinlei Chen, Haonan Yu, Jonathan Gray, Kavya Srinet, Haoqi Fan, Jerry Ma, Charles R. Qi, Shubham Tulsiani, Arthur Szlam, Larry Zitnick
October 27, 2019
April 25, 2020
Yilun Du, Joshua Meier, Jerry Ma, Rob Fergus, Alexander Rives
April 25, 2020
June 11, 2019
Yuandong Tian, Jerry Ma, Qucheng Gong, Shubho Sengupta, Zhuoyuan Chen, James Pinkerton, Larry Zitnick
June 11, 2019
