I am a Research Scientist and Simulation Team Lead at Meta Reality Labs specializing in physics based animations. I served on the SIGGRAPH 2019 and 2020 Immersive Pavilion committee. I also served as a committee member for High Performance Graphics 2021.
I am the author of the book Cloth Simulation for Computer Graphics.
I am working in the exciting field of graphics research and how it relates to virtual humans, avatars and digital clothing. Throughout my academic journey, I have had the privilege of interning at Adobe Research and Pixar Animation Studios' research group on two occasions. After completing my PhD at KU Leuven University, I joined Pixar as a postdoc. I have made several computer animated short movies.
Foundational models
Latest news
Foundational models